As the name suggests, charge into battle. When charging, a unit will move twice as fast, leaving a purple glow in the air and deal twice its normal damage on the first attack. This ability is very similar to Leap Attack, but Charge Attack is more powerful and does not guarantee the units will attack first. This ability can be used both on land and in water, but flying units and those with ranged or artillery attacks cannot use it at all. It can only be used every 10 seconds at the most.
Charge Attack is present in the half part of the ungulates, normally large size animals. The ability is given by the Back Legs.
Charge Attack is particularly useful against ranged and artillery enemies; it allows the charging creature to quickly close the distance between it and its enemies and remove their advantage. Units with Charge Attack should be powerful in melee combat to make it as useful as possible.
It can also be used when preparing a large scale offensive against several units and structures, mostly if against defensive structures like Soundbeam Towers and Bramble Fences so you pass this obstacles easier.
Animals with Charge AttackEdit
- Bull (Back legs)
- Elephant (Back Legs)
- Hippopotamus (Back legs)
- Ram (Back Legs)
- Rhinoceros (Back Legs)
- Warthog (Back Legs)