Leap Attack is an ability that allows a unit to leal into close combat, doing extra damage on his first attack, and guaranteeing that it attacks first.


The unit will run towards its target in 0.5 seconds, leaving a red trail from his back legs and will always attack first and deal twice as much damage with the initial strike. This ability can be used both on land and in water. A creature may only Leap every 5 seconds at the most. It is almost identical to Charge Attack, which is more powerful but requires more endurance and does not guarantee your unit attack yo be the first. Ranged attack units and air units cannot use it at all.


This ability is exclusive for felines, but the Kangaroo and the Praying Mantis also have it. The only Body Part needed to hold this ability is the Back Legs of an animal.

Startegic ValueEdit

Leap Attack can help mitigate the weakness melee units have against ranged enemies. It allows a creature to quickly close the distance between it and its foe, removing their advantage against it. This makes it even more useful against artillery units as the speed boost can make a creature potentially avoid their first attacks altogether. Creatures with Leap Attack should be powerful in melee combat to get the most out of it.

Animals with Leap AttackEdit

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